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Assigned to: -- Submitted by: BGE_Monster Nov 07 03:09 Modified by: capgeti Nov 07 04:15
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To support Skins the appearance of text should be changable.

The color can be changed via object color. How about the font?

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Submitted Comment
Nov 07 04:15
For realtime fontchange a another solution is to build our own fontObject.

Nov 07 04:00
Tested with 2.64:
  1. select FontObject
  2. show Font tab
  3. changed Font/Regular -> selected "courr.ttf" from my Windows/Font" folder.
  • the font of the FontObject changed
  • after starting the BGE the font is changed as well